<aside> 💡 The FAQ pages have been moved to the UModeler X Official Manual. Please refer to the FAQ page and the Trouble Shooting page in the official Manual.

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By turning on the LightMap Static property in the Local Settings Tool under the Misc group, you can easily enable the light-related static options for GameObjects. This tool also supports MultiObjects.

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After turning on Lightmap Static, you can create Lightmap UVs based on the current mesh with Generate UVs. The settings information required for generating lightmaps can be configured in Preferences > UModelerX > Lightmap.

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