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💡 The Release Notes for UModeler X has been moved to the official manual page. Please refer to the Release Notes in the manual at this link.
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- UModeler X Ver 0.19.15 | May 10, 2024
- Hotfix : Fixed an error that occurred when deleting UModeler X objects. (Caused by the MeshCollider routine introduced in version 0.19.14)
- UModelerX Ver 0.19.14 | May 10, 2024
- New Features
- RiggigMode
- Weight Mirror Tool: A function that copies weights to the opposite plane. If you enter bone names in pairs like 'left bone, right bone', it will match the most similar bones.
- Modifications
- UModelerize: Fixed an error that occurs in UModelerize Merge Vertices when the KeepQuad option is on in the 3D file Unity options.
- Preference: Added the Auto Generate Mesh Collider property to the window. When this property is enabled, a Mesh Collider is generated and updated with the UModeler X Editable Mesh component.
- Modifier
- MirrorModifier: Changed the LockOriginAsWorld option to a button.
- Modeling Mode
- BrushTool: Fixed an error where the brush size changes during drawing.
- Export Window: Added guidance related to FBX export.
- UModelerX Ver 0.19.13 | May 3, 2024:
- Modeling Mode
- Element Tool: Reversed the direction of the Curve in Soft Selection, with Time 1.0 now closest to the selected element.
- Deform Group
- Fixed brush jittering.
- Reversed the direction of the Fall Off curve, with Time 1.0 at the center of the brush.
- Addressed issues with Fall Off values not applying or saving.
- Standard Brush Tool: Resolved crashing and sensitivity issues.
- Flatten Brush Tool: Fixed crashing and sensitivity issues.
- Rigging Mode
- Weight Brush Tool: Reversed the direction of the Fall Off curve, with Time 1.0 at the center of the brush.
- Painting Mode
- Changed displayed materials in painting mode to the current material set on the model instead of the initially set material.
- UModelerX Ver 0.19.12 | April 24, 2024
- Modeling Mode
- Feature Additions
- Mirror Modifier: Added 'Lock World Origin', which fixes the mirror plane at 0,0,0.
- Mirror Modifier: Improved the visibility range of the mirror plane.
- Added triangle count display to the EdMesh information window and made it more user-friendly.
- Painting Mode
- Feature Changes
- Changed the brush size adjustment shortcut in Paint tool from
Ctrl+LMB Drag
to Shift+LMB Drag
.
- Changed the shortcut for drawing lines in Paint tool from
Shift+LMB Drag
to Ctrl+LMB Drag
.
- UModelerX Ver 0.19.11 | April 17, 2024
- Modeling Mode
- Improvements
- Assign the shortcut for changing the direction of the Deform tool's brush force to
Ctrl+LMB drag
.
- Change the shortcut for adjusting the Deform tool's brush size from
Ctrl+LMB drag
to Shift+LMB drag
.
- Bug Fixes
- Fix brush picking errors in the Deform tool and make improvements to be more memory-friendly.
- Painting Mode
- Improvements
- Display a brush size slider bar at the top of the Painting 2D window.
- UModelerX Ver 0.19.10 | April 12, 2024
- Fixed an incorrect folder location from version 0.19.9.
- UModelerX Ver 0.19.9 | April 12, 2024
- Bug Fixes
- Resolved an issue where pressing modeling mode shortcut keys in rigging or painting mode would cause an error.
- Fixed errors related to removing duplicate vertices in UModelerize Merge Vertices.
- Corrected occasional Exception errors in the PreferenceWindow.
- Modeling Mode
- Edge Tool: Fixed an issue where Local was not applied to the selected edges.
- UV Editors: Fixed errors that occurred when the editor was maximized.
- Improvements
- Lowered the login toolbar when ProBuilder is present.
- Moved the Resources folder for UModeler Hub under the Editor to prevent it from being affected by the build.
- UModelerX Ver 0.19.10 | April 12, 2024
- Fixed incorrect folder location from version 0.19.9.
- UModelerX Ver 0.19.9 | April 12, 2024
- Bug Fixes
- Fixed an issue where pressing modeling mode's tool shortcuts in rigging or painting mode caused an error.
- Corrected an error that occurred when removing duplicate vertices in UModelerize Merge Vertices.
- Improvements
- Lowered the login toolbar when ProBuilder is present.
- Moved the Resources folder for UModeler Hub under Editor to make it unaffected by builds.
- UModelerX Ver 0.19.8 | April 3, 2024
- Bug Fixes
- Modeling Mode
- Element Tool: Fixed a bug where Highlight and Camera Based Selection were not working in the prefab editor.
- Bevel Tool: Modified so that bevels can be applied if the edge of an open shape is closed in the length direction.
- Slice Cut Tool: Improved so that parts cut with the Split And Fill Hole option can be completely separated.
- Painting Mode
- Sticker Layer: Fixed a bug where properties were not reflected when left-clicking in the Sticker Layer.
- UV Editor
- Export Tool: Fixed a bug where the clarity of UV lines varied depending on the position of the game object.
- UModelerX Ver 0.19.7 | March 28, 2024
- Bug Fixes
- Modeling Mode
- ShapeTool Group: Fixed a bug where the Element Picking routine in ShapeTool Group was not being updated.
- Mirror Modifier: Fixed a bug where Element Picking was not working.
- FFD Modifiers: Fixed a bug where Element Picking was not working.
- 2D TexturePainting: Fixed a bug where drawing was not working.
- UModelerX Ver 0.19.6 | March 19, 2024
- Bug Fixes
- Painting3D Mode
- Generate AI Tool: Fixed a GPU crash error that occurred when using Generate with GPU Skinning enabled.
- When running the AI in the background with the Generate Forever option turned on for a long time, generating .png files all at once may cause loading times.
- Generate AI Tool: When the Generate Forever option is enabled, modified so that a message box appears after the last rendering is completed upon turning off the option.
- MultiObjectTool
- Boolean Tool: Reduced errors occurring in booleans far away from the origin (0,0,0).
- Boolean Tool: Reduced instances of incorrect polygon creation.
- UModelerX Ver 0.19.5 | March 8, 2024
- Bug Fixes
- Deleted the existing code that was causing issues in PureCode under HDRP.
- UModelerX Ver 0.19.4 | March 8, 2024
- Bug Fixes
- Fixed an issue where the arrow keys were occupied by the Inspector even when not focused on it.
- Corrected intermittent Analytics error messages.
- Modeling Mode
- Added URP/HDRP support for the following tools:
- Vertex/Edge/Face Tool: Camera Based Select
- Deform Group Tools
- Vertex Color Brush Tool
- Slice Cut Tool: Added a "Split And Fill Hole" option to create faces on split surfaces.
- Rigging Mode
- Added URP/HDRP support for the Weight Brush Tool.
- Painting3D Mode
- Improved brush drawing performance for the BrushTool.