<aside> 💡 The FAQ pages have been moved to the UModeler X Official Manual. Please refer to the FAQ page and the Trouble Shooting page in the official Manual.

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Using UModeler X allows for direct editing of 3D models in the Unity game engine, offering higher productivity compared to relying solely on external tools like Blender, Max, or Maya.

Additionally, UModeler X enables you to modify 3D data created in these external tools right within Unity. Without UModeler X, you would have to undergo the cumbersome process of editing in an external tool and then re-importing into Unity. However, UModeler X eliminates this hassle.

Beyond just modifying 3D data, UModeler X allows you to create high-quality 3D models from scratch within Unity, enabling you to see them immediately in the final scene. This saves a significant amount of effort and time.