<aside> ðŸ’Ą The FAQ pages have been moved to the UModeler X Official Manual. Please refer to the FAQ page and the Trouble Shooting page in the official Manual.

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One of the main reasons for developing UModeler X, despite the existing UModeler being already released, was the limitation of the original UModeler in editing high-polygon models. Additionally, since the original UModeler was designed with a focus on 3D modeling, it faced challenges in implementing rigging and painting features.

For these reasons, UModeler X was developed to offer higher performance and scalability, and we successfully launched its open beta in September 2023.

You can see a rough comparison of the open beta version of UModeler X and the original UModeler in the table below.

Category Function UModeler UModeler X
Modeling Polygon Editing ✔ïļ ✔ïļ
Sketch-based Smart Modeling ✔ïļ ❌
Push Pull ✔ïļ ❌
Modifiers ❌ ✔ïļ
Processable Face Count Low-poly High-poly
UV Editing UV Unwrap ✔ïļ ✔ïļ
Hotspot Texturing ✔ïļ ❌
LSCM Algorithm UV Unwrap ❌ ✔ïļ
Rigging Bone Editing ❌ ✔ïļ
Weight Editing ❌ ✔ïļ
Auto Rigging ❌ ✔ïļ
└ Auto Weight ❌ ✔ïļ
└ Build Bone ❌ ✔ïļ
Painting 3D Painting ❌ ✔ïļ
Layer-based Texturing ❌ ✔ïļ
Brush Editing ❌ ✔ïļ
AI Texturing ❌ ✔ïļ

We have also prepared a UModeler X usage guide for existing UModeler users.

We hope this document clearly explains which solution you should use, UModeler X or the existing UModeler