<aside> ðĄ The FAQ pages have been moved to the UModeler X Official Manual. Please refer to the FAQ page and the Trouble Shooting page in the official Manual.
</aside>
One of the main reasons for developing UModeler X, despite the existing UModeler being already released, was the limitation of the original UModeler in editing high-polygon models. Additionally, since the original UModeler was designed with a focus on 3D modeling, it faced challenges in implementing rigging and painting features.
For these reasons, UModeler X was developed to offer higher performance and scalability, and we successfully launched its open beta in September 2023.
You can see a rough comparison of the open beta version of UModeler X and the original UModeler in the table below.
Category | Function | UModeler | UModeler X |
---|---|---|---|
Modeling | Polygon Editing | âïļ | âïļ |
Sketch-based Smart Modeling | âïļ | â | |
Push Pull | âïļ | â | |
Modifiers | â | âïļ | |
Processable Face Count | Low-poly | High-poly | |
UV Editing | UV Unwrap | âïļ | âïļ |
Hotspot Texturing | âïļ | â | |
LSCM Algorithm UV Unwrap | â | âïļ | |
Rigging | Bone Editing | â | âïļ |
Weight Editing | â | âïļ | |
Auto Rigging | â | âïļ | |
â Auto Weight | â | âïļ | |
â Build Bone | â | âïļ | |
Painting | 3D Painting | â | âïļ |
Layer-based Texturing | â | âïļ | |
Brush Editing | â | âïļ | |
AI Texturing | â | âïļ |
We have also prepared a UModeler X usage guide for existing UModeler users.
We hope this document clearly explains which solution you should use, UModeler X or the existing UModeler